Latest News See all

Unq1 month ago2024-03-18 21:11:16 UTC 1 comment
Yay! The results are in for the Vanilla Half-Life Deathmatch Competition that we hosted in celebration of Half-Life's 25th Anniversary!

Congratulation to the winners, and thank you to all entrants! Some great maps were created for this competition!

See the full results here.
User posted image
First Place: Core Critical by Hezus

Welcome to TWHL!

Since the dawn of time, humanity has sought the answer to one simple question: How do I create content for Half-Life?

TWHL is a community which answers that question (and many others) with tutorials, resources, and forums! Click the Login/Register button in the navigation above to get started.

What's New

Let's get started!

Ready to start modding? Our wiki has all the information you need! Start here:

Today's featured tutorial:
Tutorial: Displacements

New in the Vault See all

From the Forums See all

zopawa2 days ago2024-04-21 20:27:37 UTC 0 replies
I'm making a Half-Life 2 Episode 1 mod, and I want to figure out how to make NPCs change their relationship to hate whatever hurts them, and then reset it after losing an enemy.

I know it's possib...
monster_urby2 days ago2024-04-21 17:20:34 UTC 4 replies
That will definitely be it. NPCs cannot navigate the map without nodes, so they may have been aware of the player but unable to reach them.
I'm using the jumpwindow houndeye sequence for an ambush but despite it turning in the animation, it goes back to facing where it was before after. It still moves to the end of the jump though.
Also...
Yeah that seems like it'll help, thanks
Yeah sorry somehow I didn't think to try that... Thanks!

Poll See all

Posted 1 month ago2024-03-06 01:47:32 UTC • Voting closed • 9 comments
Should there be a new poll? (please post interesting poll ideas in the comments, I really struggle to come up with ones)
  • Yes: 65% (26 votes)
  • Isn't this already a new poll?: 25% (10 votes)
  • I never scroll down this far anyway: 5% (2 votes)
  • Bring back the old poll!: 5% (2 votes)
  • No: 0% (0 votes)