Check out Map From Another Layout competition results!
Check out Making a working plug and combine generator, our newest tutorial!
Welcome, Xale, our newest member!
Welcome to TWHL's News Archive! Feel free to peruse a giant backlog of old news posts for your own amusement.
Merry Christmas from all your friends at TWHL!
Edit!
Several of TWHL's members combined their efforts recently to make "Rooms", a series of unrelated rooms showcasing their various skills and ideas. Captain Terror even went out of his way to connect them all and give them to us in one convenient mod! So what are you waiting for? Get you some!
-Strider
I recently noticed that the old #twhl channel has become available, meaning that we can migrate back to using it over #twhl3, which is what we were using before. With TWHL4 approaching, #twhl3 makes less sense than it did 2 years ago. Anyone who regularly (or irregularly) joins/idles in IRC should note that the channel has changed.
For people who have never used IRC, give it a try! Firefox users can download the ChatZilla add-on, Opera users can use the client built into their browsers, and everyone else can use mIRC or a client of their choice. Drop in every now and then and have a chat! (and hope that you joined at a time when there's a discussion happening :P)
To recap and embiggen: THE IRC CHANNEL HAS CHANGED.
"Penguinboy and I will try to get on these as soon as possible."
Hahahahaha, yeah...
Well anyway, the competition results are up!
EDIT:
Sorry for the big wait guys. To apologise for taking so long, everyone who entered the compo now has custom titles enabled. Yay? - Pb
The competition is officially over. We got a grand total of 8 entries this time! (The last one had 7)
Penguinboy and I will try to get on these as soon as possible. Good luck!
(It's now 9 entries) -- Grim
I'm looking through/judging/writing up the compo stuffs now. Expect results 'late' later today if not early tomorrow.
Keep watch of your PM boxes should I have any problems -- Grim
Contrary to popular belief, we have not been sitting flat on our arses doing nothing for all this time and actually have a lot to show you! Due to an overwhelmingly huge number of reviews for us slowpoke MotM folks to post all at once, we'll be following a trend set by the Team Fortress 2 team, releasing reviews for only one Map of the Month winner per day. Also, to add some drama to the mix, we won't be revealing the winner until the day its reviews are posted. Here's our one-week schedule so far; click on a map name to open its reviews (or visit the main MotM page.) Congrats to the winners, a big thanks to the reviewers - stay tuned and enjoy!






We are sorry to inform that due to unforseen circumstances (for real this time), we are forced to postpone Week 2 until next next week (Jun. 29 - Jul. 3) sometime later. Really sorry it came to this. The remaining review will be posted later today.
There's less than two days left on the competition, and there are only three entries. I hope this changes :O -- Grim
Dear TWHLites
We've got a new competition up and running! Jump over to the competition page and find out what needs to happen. The official thread is here.
You have until July 20th, so get started. We would rather not extend the competition this time. :D
May the best man win-
New poll :O - Strider
L4D has been added to the competition game allowance list - Grim
Non-official ZHLT tools update released. Now with improved functionality, new features and more x64 support than you can eat! - Daub
The Left 4 Dead tools have entered beta. We've got an updated Hammer, updated Particle Editor, Faceposer, example maps, models and compiling tools all at our disposal now. You can grab some handy design documents from here.
All that and a double Team Fortress 2 class update. I don't know what happened to Valve, but I like it.
I decided to make forum searching faster, so I used my newly required query optimisation knowledge and made it about 1000 times faster. What used to take 10 seconds (or more) now takes about 0.2 seconds, max. Uni is good for something after all, eh?
Anyway, forum search should work much faster, and give more accurate results. Note that it no longer searches thread titles because that was one of the things slowing it down (which is why it's now called "Forum Posts" search.)
I'd add more search options, but that brings us to the second point of the news: I'm recoding TWHL. Again. It's not going to be done fast, but it'll be done better. I'm not taking suggestions, because functionality will be mostly the same (or, in some cases, exactly how they should have functioned if they were implemented in the first place.) Obviously there'll be improvements, but that's for another time.
Dear TWHL members,
It appears that a hax0r took over TWHL with some crazy script kiddie crap! He replaced the backgrounds and posted news and changed the poll before I was able to use my matrix abilities to stop him from doing more damage. Looks like the hacker also got into Ant's account and renamed it to "Bangs".
It's taken me a few days, but I've finally managed to delete all the hacker's hackity hax from the site, and now you can enjoy the background in its greyest colour ever - grey!
Have fun!
(TWHL wasn't hacked, it was a joke for Ant's birthday)
First up, slow news is better than no news:
If you haven't seen it yet, here is Escape From City 17 for your viewing pleasure.
In the more recent portion of the news, Valve just unveiled the release date for the new Scout class update and started teasing us with first snippets of info. We can only hope the incoming Left 4 Dead update gets the same treatment soon.
In the meantime you can look forward to the flood of bonks arriving February 24th.