Map a Dream competition results on their way...
Check out Creating caves using Displacements, our newest tutorial!
Welcome, t\/\/hl, our newest member!
| Title | Description | Author | |
|---|---|---|---|
| Beam & Sprite Effects | This tutorial covers some amazing entities like env_bubble, env_funnel and env_shooter, and it teaches you how to use env_beam to create shockwave and alien teleportation effects. | Skals | ![]() |
| Coding Fog | How to code in some fog in your mod | Highlander | ![]() |
| Coding Fog Addendum | This tutorial will lead you through the arcane art of adding fog to your mod; it is based on the original Coding Fog tutorial by Highlander, with several updates and corrections. | darkphoenix_68 | ![]() |
| Elevator Doors that move | Moving elevator doors.... ... A complex look at path_corner interaction | Andy | ![]() |
| Hint Brushes | What are they? | Andy | ![]() |
| Rain | Rain for Half-Life | Seventh-Monkey | ![]() |
| R_Speeds | What is it all about ? | Andy | ![]() |
| Setting up a Mod: Part 3, Game Strings | Modifying Game Strings | Steinin | ![]() |
| Terrain | Mountains, Hills, Lakes and Cliffs | pepper | ![]() |
| Tetrahedron Terrain | A more low-poly solution for triangle terrain | Daubster | ![]() |
| The Shrinking Effect | Learn how SlayerA made the shrinking machine. | SlayerA | ![]() |
| trigger_changetarget | Covers usage of the trigger_changetarget. | Elon Yariv | ![]() |
| Vertex Manipulation Part 2 | Once you've mastered VM, you can create pretty much every kind of solid possible. Learn some more uses for it here. | atom | ![]() |