Map a Dream competition results on their way...
Check out Creating caves using Displacements, our newest tutorial!
Welcome, Badd, our newest member!
| Title | Description | Author | |
|---|---|---|---|
| 3D Skyboxes | Want to make it look like your map is enormous without it actually being large? Read on! | Penguinboy | ![]() |
| A Brief Introduction to the Source SDK | Demystify the Source SDK with this handy guide. | Ant | ![]() |
| Adding an HL2 Custom Sequence | How to add a custom sequence to an existing model | BJ | ![]() |
| Adding Effects to Source Textures | From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch. | the_best_flash | ![]() |
| Animating Models | Rigging and animation for Source models, using XSI. | BJ | ![]() |
| Basic Logic_Compares and Game_UIs | The basic principles to Game_UI and Logic_Compare entity control. | TheGrimReafer | ![]() |
| Basic Voice Acting | How to get custom voices working, from start to finish. | Playbus | ![]() |
| Combine Dropship | Need to make a dropship fly in and drop off some combine soldiers? | ZeG | ![]() |
| Creating caves using Displacements | Moaby | ![]() |
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| Displacements - Part 1 | Want some realistic terrain? Read on! | Penguinboy | ![]() |
| Displacements - Part 2 | The second part of the displacement tutorials: this one takes you completely though the displacement window | Penguinboy | ![]() |
| Displacements - Part 3 | A handy database of links to peruse in your displacement endeavours | Penguinboy | ![]() |
| First XSI Model | Guides you through creating your first Source mode in XSI. | BJ | ![]() |
| Making a working plug and combine generator | A tutorial covering how to make plugs that can be unplugged and plugged in over and over again, as well as learning how to use the combine power generator prefab. | 38_98 | ![]() |
| New Glass | Need to make some good old fashioned glass in Source? Read on. | TheGrimReafer | ![]() |
| NPC Scripting Basics | An introduction to scripted_sequences in Source. | doodle | ![]() |
| Physics in Source | How to get physics objects into your Source engine maps | Habboi | ![]() |
| Pointfiles | TheGrimReafer | ![]() |
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| Radar locations in Counter-Strike: Source | Ever wanted to give areas in your map a name that'll show up under the radar, next to teamchat and that bots will refer to? | Huntey | ![]() |
| Rescaling Prop Models | You can't use Model Viewer to do it anymore. This covers rescaling prop models for Source. | Gman | ![]() |
| Soundscapes | Adding that touch of ambience to your Source maps | Snpbond | ![]() |
| Source Custom Materials | This covers creation of custom textures in the Source engine (HLČ). | TheBlackViper | ![]() |
| Source Modelling Setup | Configuring XSI and using the SDK tools | BJ | ![]() |
| The Tunnel Effect | Ever wanted to know how VALVe did the blinding light tunnel trick in Half-Life 2? Found out here. | DarkKilauea | ![]() |
| Unpluggable TV | Creating the unpluggable TV, as seen in Half-Life 2. | Madcow | ![]() |
| Using the Cordon Tool | An easy to use tool that makes life easier in many ways. | Tetsu0 | ![]() |