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Check out Creating caves using Displacements, our newest tutorial!
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| Category | Title | Description | |
|---|---|---|---|
| Half-Life | Adding Glass to Doors | This tutorial shows how to add translucent glass panels that move with the doors found in the Doors tutorial. | ![]() |
| Half-Life | In the Beginning | Really basic tutorial on building a cube and compiling it. | ![]() |
| Half-Life | In the Beginning Part 2 | Walls and Halls: life after the cube. Make another one and connect them with a corridor. | ![]() |
| Half-Life | In the Beginning Part 3 | Basic Texture Application: Got walls and halls, now add some textures to make it all look great. | ![]() |
| Half-Life | In the Beginning Part 4 | Basic Lighting: Got a textured room, so add some lights... | ![]() |
| Half-Life | Security Cards | Get the card - without it the door won't open. Another look at Globals and Multisources | ![]() |
| Half-Life | In the Beginning Part 5 | Furniture: Add some furniture prefabs to enhance realism. | ![]() |
| Half-Life | In the Beginning Part 6 | Monsters: Adding Barneys, grunts and aliens brings your map to life. This is a basic guide. | ![]() |
| Half-Life | Setup Guide: CS | This tutorial takes you through the process of setting up Worldcraft so it works with Counter-Strike. | ![]() |
| Half-Life | Grunts and Guns | Turrets controlled by grunts? How about turrets controlled by grunts <I>and</I> players? Find out how here! | ![]() |
| Half-Life | R_Speeds | What is it all about ? | ![]() |
| Half-Life | Rope, Waterfalls and Dripping Water. | How to make Good looking Rope, and other useful stuff. | ![]() |
| Half-Life | Dimensions | How wide, high, long can I make things? | ![]() |
| Half-Life | Elevator Doors that move | Moving elevator doors.... ... A complex look at path_corner interaction | ![]() |
| Half-Life | Dark Outdoor Maps | Put a little night in your map. | ![]() |
| Half-Life | Creating Overviews | How to create those in-game overviews | ![]() |
| Half-Life | Hint Brushes | What are they? | ![]() |
| Half-Life | Texture Application | Using the texture Application Tool | ![]() |
| Half-Life | Read Me First | A long winded look at mapping | ![]() |