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You play Luther Johnson, a Black Mesa scientist on the day Gordon Freeman's Experiment goes wrong.
My only complain would be the architecture, which includes too many "empty hallways" and is usually blocky or plain. However, it isn't enough to deprive it of a 5 star rating for the effort put into this mod. Some areas are quite good, and the pace of the game feels right.
I'll finish it later today and I might add another comment.
I did notice though that there were some areas with plain/boring architecture in them, and a couple of gameplay issues... So I'll have to downrate it a bit for that.
Still, great mod.
One of the best one-developer mods I've seen yet. From the simple, but fun gameplay to the quite good architecture and care for detail - it was all great. The review:
+ Architecture. Now there were flaws - I won't deny that, although overall - it looked very good. I especially liked the real half-life-ish feeling throughout the mod. The areas and themes changed rapidly, although they were all logical and imaginative (lab teleport to xen, halucinations, timetravel, etc.. XD). I suppose, that it's one of the things, that I liked the most in this mod. The corridors and open areas had enough detail and architecture and didin't look too blocky to me. There were some uglier parts, like the large open outside areas, that had the most boring and plain walls you've ever seen. Some detail / windows, other stuff would have been very good there.
+ Texturing. Again - there were flaws. Some textures were a bit too stretched/badly aligned (Mostly the outside areas, that had the repeating wall textures on high walls. You could have scaled them up a bit and perhaps added an extra trim to hide the ugly pattern). Some lab gadgets and other minor objects had scaling/alignment problems too, although that's only minor. As for the rest of the areas - well done. Most of the corridors and other areas were textured in an interesting and non-boring way. The patterns changed in a realistic way (not too slow to make it repetative), so again - I must say, that it was very impressive.
+ Gameplay. The biggest pro of this mod. The monsters were placed in an interesting way, while not making it too easy (I played on medium and it was moderately hard at some areas). There were some minor flaws with info_node placement (in some areas with stairs - the monsters wouldn't go up them, that's a bit unrealistic), although the rapid teleporting in, horizontal and vertical, duct and open area combat and tension made it really feel like Black Mesa. There was a little backtracking and keycard collecting, although it didin't spoil anything. One thing I didin't like was the battery collecting. Now the whole idea was good and I bet, that it took a lot of multisources and entity work to get it right, although the batteries themselves.. Well they looked way too Duracel to me. I understand, that there is a lot of humour in this mod and I understood the AA batteries in the halucinations, although when you power up a inter-dimensional teleportel in Black Mesa with Duracell.. That just doesn't look right.
I also liked the small details throughout the mod, that made it feel even more like Black Mesa. Stuff like the readable alien info, scientist journals, charts, posters, etc. made it much more fun to play.
And of course - one of the most imaginative things in the mod were the gas-induced halucinations. That was a very original and creative way to make things more interesting. Time travelling was also nice. It was really cool to see the past & future, that was very originally made.
I also liked the Mad Maze (I couldn't finish it, so I noclipped ;D). The gameplay was truly one of the mod's strong parts. And to think, that you've succeeded that without any new monsters or weapons is amazing.
+ Ambience, lighting, atmosphere. Again - the atmosphere was really Black Mesa-ish. Thanks to great lighting and creative ambience. I don't recall seeing a lab with no computer drone sounds or a pipeline without steam sounds. The lighting was also quite good and not too boring.
Overall - this mod was one of the most creative mods I've seen. 35 quality maps, made by one developer is something very impressive.
5 stars, no doubt with that.
I didn't play the whole thing, but it looked quite amazing to me!
Little things like the gametext poping up when you read the memo, nice detail and props, really were the icing on the cake for this for me. The rooms you could look into but not access were nice, and had some cool things too like the female HEV, and lots of other stuff I probably have forgotten. NCC-1701 PROP FTW!
Interesting, different rooms/areas, sprinkled with ones we're familiar with--excellent! the architecture wasn't overly exquisite in most areas, but you pulled off the theme perfectly, and with some originality! Bravo!
Gameplay was fun and not too hard. Great scripting throughout.
Superb work!
You all made good points, and looking back I would have done some stuff differently.....but it was my first mod ;)
Glad you all liked it!
The gameplay was purely amazing! The keycards were a little repitive, but they made sense. The battereis though, they were too duracell-like :P
I really "knew" the character. The part where you get fired! awesome! The hallucinations, awesome! It kept me playing until the end (skipped dinner that day) and when it ended, i was thinking "no!!! i want more!!"
The detail, and the realism was unbelievable, even if there were a few incorrect rendered vents/grates
Words cannot describe how awesome this mod is, or how much work it must have taken. I worship you as a mapping god.
10000000 stars........oh wait, you can only go to 5? oh well ;)
There never was a spot where you get stuck for more than a moment. Puzzles were logical, you weren't just opening a door, you were opening it because the place is in lockdown, or it's the teleport room. Throughout the mod, you seemed to have heavily scripted the characters to talk a lot. That helped to make the mod less sterile than the Half-Life.
The random comatose/ dream sequences helped to break up the game. It's a cheap way to glue together disjointed levels, but nothing got boring, so it's a big plus in my opinion. Since you'd wake up in totally different places, it felt even more dramatic than Half-Life.
There's a lot of content. I think this mod is longer time wise than Half-Life 2: Episode One. When I finished, I felt satisfied, no cheated, but that's probably because VALVe made an infuriating story to get you to buy the next episode :P I had lots of fun while playing. Thanks for making this mod.
The gameplay and the puzzles weren't so hard. But I kinda got sick of finding keycards.
Anyway, great mod!
"I be trippin..."
I didn't have any bugs, and i especially loved the parts where the gas gets you high, and you run around crazy wacky maps haha!! and the whole star trek thing, oh and the notes written around the place,"8.00 - aliens are everywhere 8.05 - aliens brutally kill the supervisor.. nice!:" ahahahahha the mod went for a decent ammount of time, I kept expecting it to end, but it kept going, very well done!
nice work, keep it up! (Y)
EDIT: just a few bad points, the ending wasn't very good, and you should have addded a new character, oh and the puzzles should have been varied a bit from finding keycards, but otherwise great mod!
Only gripes would be some architecture was bland and a few bugs (one door would not open no matter how many times I re-loaded). All in all I give it 5 stars and it is a great, well-paced single player adventure!