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[Svencoop] Ertys Labyrint

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

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By Erty (See more)
30th September, 2006

Other
820.97KB - BSP
948 views
319 downloads
11 comments

Last edited: 16th January, 2007

download

=================================================

Your caught in a labyrint
The labyrint contains brain-tumor mutants, crazy peoples and monsters
What do you do?
FIND THE TREASURE! Use the map to guide yourshelf to the part where your friend,
a medic went and help him and he opens a shortcut for you!
(PS: You need this shortcut!)
=================================================

Post request and ideas for the map here if ya want, and I'll upgrades the map to the next version.
_________________________________________________

Progress:
v1: [##########]
v2: [##########]
v3: [##########]
v4: [##########]
v5: [##########] IS OUT NOW!
v5.2: [#%||||||||] (Adding more monsters and some more items and secrets! YAY!!)
|=Empty unit
#=Finished unit
%=Half done unit

Comments

avatar Erty says: 30th September 2006, 22:10 PM
Hello, I forgot some stuff for the map, but I have put em in the zip now. All fixed. GO DOWNLOAD NOW THE NEW VERSION!!
avatar Communist says: star star star star 1st October 2006, 06:39 AM
Nice map, I liked the maze and it had a really creepy feel. I thought that the rumblings from the baby garg were scary and as I got closer I cound hear it stomping. There weren't enough enemies for my taste, and the enemies that were there were extremely strong and hard to beat. If you look at some of the other sven coop maps, there are heaps of enemies of average health and few, if any, bosses. Quantity instead of quality. Also, the spike pit, although a great idea didn't kill me when I fell down it, and many of the dead ends should have zombies down them to discourage straying from the path that the map recommends. Overall, a good map.
avatar Erty says: 1st October 2006, 17:08 PM
Yeah, Im aware of the lack of monsters and too hard enemis. Their going to be fixed in v4. Did u find the medic and did u step on the sand at first spawn?
avatar The Mighty Atom says: 2nd October 2006, 11:03 AM
Change the ceilling texture. A sandbag texture used as a ceilling is just weird. :/
avatar Erty says: 2nd October 2006, 15:28 PM
Its being fixed.
avatar Erty says: 3rd October 2006, 18:37 PM
Oh, I found a problem with the pendulum axes. Im putting that in v4
avatar rowleybob says: 22nd October 2006, 21:15 PM
When I try to run the game in SC, the progress bar goes like it's loading, but then it snaps back to the spash screen without doing anything :/

PM me if you have another version of this and you want me to playtest.
avatar Erty says: 26th November 2006, 14:46 PM
Never seen that problem before
avatar rowleybob says: 4th December 2006, 23:43 PM
I get this one with the new version:

http://rowleybob.googlepages.com/ertys_error000.J
PG
avatar rowleybob says: 4th December 2006, 23:57 PM
I actually have since got the first one to work--I've learned now with SC, that sometimes the maps--for me--crash the first time I open them, and then subsequently work fine.

I didn't really like it. It was too dark, and the enemies were too strong. The flares were a cool idea, but they gave off no light, only a green sprite.

It's annoying using the flashlight to try to find your way around the pitch-dark maze. Maybe lightening up, detailing the labyrinth might help.
avatar Erty says: 24th December 2006, 11:56 AM
Its suppossed to be dark and scary. And unknowness is the biggest factor in scare maps! U must be a mega veteran to not get scared in this map! LOL!
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