de_dust2_3v3

Counter-Strike CS
de_dust2_3v3 by xzec
Posted 13 years ago2011-02-07 19:42:23 UTC • Completed • Counter-Strike
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Name
de_dust2_3v3
By
xzec xzec
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
13 years ago2011-02-07 19:42:23 UTC
Updated
13 years ago2011-02-12 06:32:17 UTC
Views
3463
Downloads
677
Comments
9
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-====-
Made a new map similar to dust2-2x2, though unlike dust2-2x2, it's 100% identical to dust2.
But slightly different, of course; changed it so you can go from "B1 Slope" through "Lower Dark" to "Middle" (instead of how it normally is, just through "Double Doors").

There is a door that prevents CTs from entering "Lower Dark" until 9.5 seconds have past, this is to give T a chance to get to "Catwalk" or "Lower Dark" at the same time as CT.

A bit hard to explain, but you'll see when you've fired up the map. The buyzone has also been slightly expanded too, and the map contains the 40 original respawn points.

-====-
When you restart a round more than once in a row, the breakable door will not reset to 9.5 seconds, it will still continue to count down from the first round. It takes 10 seconds for the door to reset.

PS! The countdown of the breakable door starts regardless of the freezetime, so do not have mp_freezetime above 2, because else the CT will be at Middle before T is.

-====-
Stojke for helping me out with the entities, and TWHL themself for such a great community.

9 Comments

Commented 13 years ago2011-02-07 20:58:19 UTC Comment #18802
Oh cool, new DD2 remake :D

Well, as ive seen, its a pretty nice edit, a bit unfair for the CT (terrorist have a big advantage because of the door thing) but its nice.

Textures are well aligned, except at the tunnel leading to A site, that stripe should not be there.

All in all, pretty nice.
Commented 13 years ago2011-02-08 22:10:43 UTC Comment #18803
"it's 100% identical to dust2.
But slightly different"

I've run the numbers. He's right.
Commented 13 years ago2011-02-09 18:57:16 UTC Comment #18807
He was referring to his version of the map, I believe.
Commented 13 years ago2011-02-09 22:23:40 UTC Comment #18808
Well, obviously. You missed my point.
Commented 13 years ago2011-02-10 10:44:54 UTC Comment #18809
Hehe, I see your point, but I was referring "100% identical" to everything else except the new changes.

Anyways, I forgot to update the map; fixed a few bugs and added some new entities.

Enjoy, and happy fraggin'!
Commented 13 years ago2011-02-15 12:01:02 UTC Comment #18814
de_dust2 and cs_office are 100% identical aside from the differences
Commented 13 years ago2011-02-16 20:16:24 UTC Comment #18817
lol

didn't get the point at first
Commented 13 years ago2011-02-17 22:54:34 UTC Comment #18818
lol @ Huntey.
Commented 13 years ago2011-02-18 16:25:20 UTC Comment #18822
i ran though and it looks exactly like the original dust 2 afaik.. If you built the whole thing yourself, bravo for a very true copy.

If you took someone elses dust2 port, made small changes, and reuploaded, i see it as largely pointless you would upload something like this here..

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